An inquiry-based learning curriculum that allows children to explore and be creative thinkers and learners. STEAM (science, technology, engineering, art and mathematics) allows for learners of all ages to be excited about the world around them, while learning the basics in literacy and communication, gross-motor skills, fine-motor development, problem-solving, and personal-social skills.
STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.
The Project Approach refers to a set of teaching strategies that enable teachers to guide students through in-depth studies of real-world topics
Play and Exploration in early years settings means children are able to choose activities where they can engage with other children or adults or sometimes play alone, and during those activities they learn by first-hand experience – by actively 'doing'.
Inquiry-based learning is an approach to learning that emphasizes the student's role in the learning process
It focuses on domain-specific, developmentally appropriate content and skills.
It focuses on domain-specific, developmentally appropriate content and skills.
Play and Exploration in early years settings means children are able to choose activities where they can engage with other children or adults or sometimes play alone, and during those activities they learn by first-hand experience – by actively 'doing'.